The Story Of The Computer: A Technical And Business History 331 !!TOP!!
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INFO 102 Gender and Information Technology (5) SSc, DIVExplores the social construction of gender in relation to the history and contemporary development of information technologies. Considers the importance of diversity and difference in the design and construction of innovative information technology solutions. Challenges prevailing viewpoints about who can and does work in the information technology field. Offered: A.View course details in MyPlan: INFO 102
INFO 353 Indigenous Ways of Knowing in the Digital World (4) SScCovers digital tools such as video games, virtual reality, language apps, and digital heritage sites used to maintain relationships to place, language, history, and culture. Explores respectful use and ethical development of these tools with emphasis on Native North American Indigenous approaches to knowledge. Students learn how relationality informs thoughtful and appropriate uses of information technology designed by and for Indigenous people.View course details in MyPlan: INFO 353
INFO 357 The Record of Us All (4) SScExploration of the human record, from oral cultures to the digital age: personal, identity, and family records; oral cultures; the development of writing, history, and evolution of books and scholarly communications; institutional records; and the Internet. Potential futures of the human record and implications for individuals, organizations, and societies.View course details in MyPlan: INFO 357
This article discusses the history of the deduction of business meal expenses and the new rules under the TCJA and the regulations and provides a framework for documenting and substantiating the deduction.
This course introduces students to the theories, concepts and techniques of professional video production and post-production, as well as the fundamentals, history and evolution of the visual language of the moving image. Topics include camera operation and technique, lighting design, sound recording, video editing, story development, and the ethical principles behind producing digital media. In this hands-on course, students will produce short video projects that emphasize visual storytelling, technical proficiency and creative authorship, while learning to critique their own and their peers work with a critical eye.
This course equally emphasizes modes of visual storytelling and technical practices using digital video cameras and lighting techniques. This course will help students develop creative vision, sharpen aesthetic understand, and advance technical skills. The goal is to take an idea and learn how to bring them to the screen. This hands-on workshop will group students in production teams for working in in-class exercises and for filming outside of class meeting hours. It is a production & time intensive course.
An interdisciplinary course focusing on documentary filmmaking. The aim of the class is to teach students how to use film to document and analyze the many dimensions of culture and social experience at issue when focusing on a story of justice or injustice in Alabama. The course involves study in documentary theory and history and the ethics of cinematic nonfiction.
Documenting Justice is a specialized interdisciplinary course in documentary filmmaking. Harnessing a wide variety of perspectives drawn from disciplines across the humanities, the aim of the class is to teach students how to use film to document and analyze the many dimensions of culture and social experience at issue when focusing on a story of justice or injustice in Alabama. The course involves study in documentary theory and history and the ethics of cinematic nonfiction, culminating in the creation (in pairs) of an original film.
Explore the history of the United States from pre-Civil War to contemporary society as reflected through targeted as well as changing styles in costume and dress. Examine the ability of dress as a device that can communicate political, social, economic, aesthetic and cultural change. Analyze clothing choices as related to exterior motivations including protection, gender, status and decoration. Relate the power of dress to particular demographic groups throughout history. Acquire a vocabulary with which to describe apparel and related items. Three lecture hours a week for one semester. Textiles and Apparel 303 (Topic: Fashioning America) and 318E may not both be counted.
Explore global textile and apparel industries and the factors affecting global sourcing from product concept to distribution with an emphasis on global issues. Examine the textile and apparel complex and its history, international trade and the effects of trade policy, the sourcing process, selection of sourcing locations and partners, sourcing regions of the world, and current trends. Three lecture hours a week for one semester. Textiles and Apparel 331 and 331E may not both be counted. Prerequisite: Textiles and Apparel 301C, 316Q, or 314 with a grade of at least C- in each.
Explore the history of fashion, design thinking, visual display design, and execution. One lecture hour and three laboratory hours a week for one semester. Prerequisite: Textiles and Apparel 325L or Textiles and Apparel 325M with a grade of at least C-.
Role of textiles in the social, economic, aesthetic, and technological development of society; including production and design of textiles throughout history. Three lecture hours a week for one semester. Prerequisite: Textiles and Apparel 205 and 105L and three semester hours of coursework in art history, with a grade of at least C- in each course.
n the brief, event-packed decade since its founding, America Online has become a company with that rarest and most valuable of assets, a name, like that of Coca-Cola or IBM, so widely known as to be synonymous with its business. It wasn't easy, as we discover in Kara Swisher's detailed, warts-and-all history of one of the great capitalist success stories of all time.
She describes every up and every down of the company's history, when the stock went south and when it resumed its upward marches, and the strategy it forged to keep increasing its membership rolls even when some analysts were saying that the service it offered was obsolescent.
A thematic approach totopics in World History that examines content from the history of civilizationin at least two geographical regions (Africa, the Americas, Asia, the MiddleEast or Europe) up to the ModernEra (c. 18th century). All courses are aimed at discovering the nature of historicalinquiry, including both an examination of historical facts, and also theimportance of perspective, context,and causality in the creation of a historical argument. Topics will be chosenby the faculty member.
A thematic approach totopics in World History that examines content from the history of civilizationin at least two geographical regions (Africa, the Americas, Asia, the MiddleEast or Europe) from 1500 topresent. All courses are aimed at discovering the nature of historical inquiry,including both an examination of historical facts, and the importance of perspective,context, and causality in the creation of a historical argument. Topics will bechosen by the faculty member.
In this program, students will study the art, technology, science, and design principles for the creation and development of video games. This program covers video game history, game theory, design of computer-based games, delivery systems, development cycles, case studies, ethical and social issues, emerging technologies, industry trends, and the development of 3D art assets. This program emphasizes the understanding and the interdisciplinary nature of video game design, production, and delivery. This program does not include computer programming topics.
Typography is the most essential ingredient for successful graphic design, including print, web, and all other new media. This introductory course serves as an essential primer for graphic designers in understanding the history and core principles of typography. Formerly known as GCOM 347
This course surveys the history of visual communication, design's sociopolitical and cultural contexts, and the artistic and technological characteristics of various movements. Students gain a broad understanding of design and its dynamic past to discover inspiration for the present. Students conduct research, propose, and create a project inspired by the designers and movements studied. Formerly known as GCOM 305
This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. Formerly known as GCOM 420
Windsor's Historic Preservation Commission is comprised of five members appointed by the Town Board to serve the community by identifying and preserving the Town's historic resources. Members work with property owners to protect the historic - built environment through a local landmark program, educational programming and through public outreach to promote historic preservation and preservation of the history of Windsor.
The purpose and intent of the Historic Preservation Ordinance is to provide for the protection and preservation of the Town's historic and cultural resources. Land marked properties are recognized for their historical, architectural, and/or geographical significance in Windsor's history. 2b1af7f3a8